Rooms are built by mining the earth in the mountain. Your minions will
do this for you, following the orders you give them in the guise of a
blueprint.
To begin building a room, move your cursor over a free piece of un-mined dirt. The cursor should change into  something like the image on the right when you are mousing over an acceptable area. Right click where you want to start building and the list of rooms you
have available to build appears on the left side of the screen. The cost
for one tile of the room is also shown. Left click on the type of room
you want to create.
A new window will appear in the upper-left corner of the screen,
detailing the specifics of the room you chose. There are two options in
this window - the left cancels the blueprint and the right commissions
the room.
You can now drag out your blueprint to the area you wish to create into
the room. This is done by left clicking and dragging an area, or by
selecting the tiles one by one. Make sure that the room is connected to a
corridor or another room. There are some simple rules about how to design a blueprint.
First off, you cannot dig in solid rock. You can also not split up the
blueprint in 2 separate pieces. If you would like to add another room of
the same type, you first need to finish the first room and then you can
proceed by creating a blueprint for the second room, following the same
procedure. You can also not make a 1-tile wide corridor, at least not
in a straight line. A tile must have at least 2 tiles beside it which
are not opposite of each other, which means it IS possible to create a 1
tile-wide corridor in the shape of a stair.
 |  |  | | An example of a blueprint | Blueprint errors | Items placed before the room is built |
A new window will now open, with more options. The first, reading
from left to right, is the "return to blueprint" mode, which allows you
to further edit your room layout. The second cancels your room and
blueprint. If you click this, you'll have to restart the process from
scratch. The third button, a hammer, starts construction. The fourth, a
crate, allows you to purchase and place items in your blueprint. The final one, the trap button, allows you to purchase and place traps in your blueprint.
When the room has started construction, there will be a visible
tag on it, which allows you to pause or resume building. The minions
will run to collect dynamite, blast open the room, and decorate it under
a tarp. When the tarp disappears, the room has been completed and any objects ordered will be purchased.
Base rooms and information (information coming soon).
Other rooms and building information (information coming soon)
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